Thursday, July 26, 2012
Atomic and Romeo reach Version 5.
I've been writing scripts for Atomic and Romeo on a eclectic range of topics. These are largely ways of dealing with Atomic's "I have no answer for that" statement.
The characters are beginning to exert their influence. When I'm writing I hear their character voices in my head. If something I write for one character makes the other one 'smile' or 'grimace' then the line stays.
Some of the material isn't completely awful - at this early stage I expected a much larger proportion of truly awful dialogue. One of the scripts that I was happy with ( I may not remain so enamoured with it) ran longer than the set length of 20 lines of dialogue. That was an arbitrary figure anyway - he says trying to come up with a good reason to expand the set length. In Version 5 the characters exchange 26 lines before the random end of conversation text kicks in.
I've also begun playing with wildcards in the AIML. But I'll leave that for later.
The characters are beginning to exert their influence. When I'm writing I hear their character voices in my head. If something I write for one character makes the other one 'smile' or 'grimace' then the line stays.
Some of the material isn't completely awful - at this early stage I expected a much larger proportion of truly awful dialogue. One of the scripts that I was happy with ( I may not remain so enamoured with it) ran longer than the set length of 20 lines of dialogue. That was an arbitrary figure anyway - he says trying to come up with a good reason to expand the set length. In Version 5 the characters exchange 26 lines before the random end of conversation text kicks in.
I've also begun playing with wildcards in the AIML. But I'll leave that for later.
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