The Atomic Playboy and the Radiation Romeo

The button below will open a new browser window displaying the Flash interface for Atomic and Romeo (Version 16 with Preloader). You will find a page of introductory text, some instructions and then the interface where you can suggest a topic for conversation.

This version 16 uses the landscape layout, updates the heckler and end-of-conversation functions with an audio sign-off. All the features from previous versions remain - scroll bar control,custId variable allows me to better log and track conversations.

The chat-bots are hosted on the Pandorabots server under the Shared Service subscription. Please note, the terms of the Updated Policy Guidelines for Free Community Server state that the “Use of automated scripts to make your pandorabot talk to itself or another bot or script” is proscribed (Pandorabots 2011). This project is being developed with the agreement of the Pandorabots Inc management and we would like to acknowledge their support. ( Pandorabots )

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After you have had a play with Atomic and Romeo please use this link to leave a comment.
Maybe you could suggest a topic of conversation or a layout suggestion.
All suggestions gratefully received.

Thursday, July 26, 2012

Atomic and Romeo reach Version 5.

I've been writing scripts for Atomic and Romeo on a eclectic range of topics. These are largely ways of dealing with Atomic's "I have no answer for that" statement.

The characters are beginning to exert their influence. When I'm writing I hear their character voices in my head. If something I write for one character makes the other one 'smile' or 'grimace' then the line stays.

Some of the material isn't completely awful - at this early stage I expected a much larger proportion of truly awful dialogue. One of the scripts that I was happy with ( I may not remain so enamoured with it) ran longer than the set length of 20 lines of dialogue. That was an arbitrary figure anyway - he says trying to come up with a good reason to expand the set length.  In Version 5 the characters exchange 26 lines before the random end of conversation text kicks in.

I've also begun playing with wildcards in the AIML. But I'll leave that for later.

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