The Atomic Playboy and the Radiation Romeo

The button below will open a new browser window displaying the Flash interface for Atomic and Romeo (Version 16 with Preloader). You will find a page of introductory text, some instructions and then the interface where you can suggest a topic for conversation.





This version 16 uses the landscape layout, updates the heckler and end-of-conversation functions with an audio sign-off. All the features from previous versions remain - scroll bar control,custId variable allows me to better log and track conversations.


The chat-bots are hosted on the Pandorabots server under the Shared Service subscription. Please note, the terms of the Updated Policy Guidelines for Free Community Server state that the “Use of automated scripts to make your pandorabot talk to itself or another bot or script” is proscribed (Pandorabots 2011). This project is being developed with the agreement of the Pandorabots Inc management and we would like to acknowledge their support. ( Pandorabots )



Please leave a comment...

After you have had a play with Atomic and Romeo please use this link to leave a comment.
Maybe you could suggest a topic of conversation or a layout suggestion.
All suggestions gratefully received.




Sunday, July 4, 2010

Conference papers etc.

The abstracts below have been accepted for upcoming conferences.

Conference – New Directions in the Humanities - 2010


Title: Humour Theory and Conversational Agents: An application of humour theory in the development of computer-based, conversational agents.


Much of the literature on the development of conversational agents comes from the domain of Human Computer Interaction (HCI) (Buchanan 2008; Cassell et al. 2000; Laurel 1993; Reeves and Nass 1996). The Computers Are Social Actors (CASA) paradigm suggests that a user will respond to a computer-based conversational agent in the same manner they would respond to a real person (Nass, Isbister, and Lee 2000). Shechtman and Horowitz, although critical of the conclusions of the CASA paradigm, suggest there is an “inextricable link between the use of natural language and social interaction. Perhaps relationship behaviors are simply difficult to filter out of communication and may arise as an artefact of using natural language in a conversational situation” (2003, p.288). Whether computers and humans are equal social actors or not may be an unnecessary distinction if the use of natural language is alone sufficient to generate the perception of social interaction and personality. If humour is one of the defining features of ‘human-ness’ then for a computer to truly be a social actor it must be able to engage in novel, surprising and humorous exchanges. This paper surveys a range of humour theories in search of a theory that can be applied to interactions of computer-based conversational agents.

Conference – Arts in Society - 2010

Title: Scripting Humour in Conversational Agents: Improvisation and Emergence of Humorous Interchanges


This paper describes a creative project that will develop a pair of online computer-based conversational agents to interact as ‘comedian’ and ‘straight man’. The project will interrogate the scriptwriting process as it is applied in a new media environment at the confluence of human and non-human agency. In the context of this paper the term ‘scriptwriter’ carries two inter-related definitions: first, as a producer and crafter of dialogue for a character; and second, as a developer of computer script to guide the interactions of the conversational agents. It can be argued that the scriptwriter (in both guises) is part of a larger system of circular causality and is thus embedded within structures that both constrain and enable their actions (Boden 1994, 2004; Bourdieu 1993; Giddens 1979) makes intentional choices to achieve particular aims or outcomes. The interaction of the conversational agents is a result of a creative practice that allows for the emergence of improvised responses based on scripted dialogue choices. This paper will explore the inter-related issues of: scriptwriting; emergence; and, improvisation in a new media environment.

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